using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("RandomAudioClip")]
	public class RandomAudioClip : MonoClass
	{
		public string m_Clip => method_4("m_Clip");

		public float m_Weight => method_2<float>("m_Weight");

		public RandomAudioClip(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RandomAudioClip(IntPtr address)
			: this(address, "RandomAudioClip")
		{
		}
	}
}
